Sample Teacher's Guide
Welcome to The Stelladaur Academy Sample Teacher's Guide. We hope you will find this information helpful as you consider registering for the complete Teacher's Guide, and then prepare to share an exciting adventure of creative renewal, imagination, and discovery with your students. This unique and innovative Teacher's Guide uses the young adult fantasy novel by S.L. Whyte, Finding Tir Na Nog (The Stelladaur Series, Bk 1) as the core resource material. Recommended for grades 4-12, activiites outlined in the Teacher's Guide align with the Common Core State Standards for Literacy including: reading, writing, speaking and listening.
Upon registration for the complete Teacher's Guide (a one-time fee of $79), teachers and youth organization leaders may use the guide repeatedly for new groups of students. This initial registration includes a one-time application for the Classroom Recognition Rewards. However, you must complete a Classroom Recognition Rewards-Only form, and the accompanying registration fee of $35, with each subsequent submission for the rewards. Teachers may use the guide without applying for the Classroom Recognition Rewards. Some items included in the initial registration packet will not be included with repeated-use reward applications.
Parents may also register for My Teacher's Guide and adapt it for use with their child or children under the age of 13. Parents are not eligible for Classroom Recognition Rewards. (Annual Ambassador Awards and Stelladaur Scholarships are only available to students 13-19 years of age who meet all eligibility requirements for Level I and Level II Apprenticeships respectively.)
You may wish to read Finding Tir Na Nog (The Stelladaur Series, Bk 1) independently before beginning the curriculum. (1 Hard Cover copy is provided in the registration packet.) This will help you understand the characters and their challenges, and give you a base for facilitating group participation as you implement the activiites in the Teacher's Guide.
Teachers will initially introduce the novel and the academy by wearing the T-shirt provided in the registration packet, distributing bookmarks to each student, (also provided), inviting students to view the website at home with their parents, and explaining the benefits of individual registrations by briefly reviewing the various scholarship opportunities. These elements are explained in detail in the complete Teacher's Guide.
Each student will need a notebook or journal to record classroom assignments and discoveries.
Teachers will assure students that they do not need to purchase a book to participate. Options for making the novel available for classroom use include:
- The teacher may read the novel to the students (1 Hard copy included with registration);
- Copies of the novel may be provided through private donations, purchased with school funds, or available through your local or school library;
- A Read-only PDF version is provided upon teacher registration which may be used for group reading on an Elmo or Promethean board;
- The Read-only PDF version may be distributed to students for at-home reading, through a teachers’ online assignment page of his or her school webpage.
There are five basic components:
- Define 12 Character Concepts
- Read the novel Finding Tir Na Nog (The Stelladaur Series, Bk 1)
- Identify Quotes to Consider
- Discuss Chapter Questions and Discoveries
- Develop, design, and implement a Stelladaur Classroom Project
Each Component interfaces in conjunction with the others to provide a synergistic experience for the students and teacher. You determine the time frame for each Component according to your required academic schedule and the students’ capability. Adaptation may be required.
COMPONENT #1: Define 12 Character Concepts
- Through a series of small group activities outlined in the complete Teacher's Guide, students identify, write definitions for, share, discuss, and implement 12 Character Concepts:
COMPONENT #2: Read the novel, Finding Tir Na Nog (The Stelladaur Series, Bk 1)
- Read Finding Tir Na Nog (The Stelladaur Series, Bk 1) aloud to your students, one chapter at a time. Or give reading assignments as outlined in “Getting Started”.
- Students actively listen and/or read, participate and write.
- Components #3 and #4 are completed during or upon completion of reading each chapter.
COMPONENT #3: Identify Quotes to Consider
- Students identify quotes from the book to be tagged as Quotes to Consider.
- Students identify which Character Concept is represented by each Quote to Consider, and which character from the novel is quoted.
- For example, a Quote to Consider from Chapter 1 could be: “Age is a myth.” (P. 3 / “Intelligence” / Eilam). A Quote to Consider from Chapter 9 could be: “Fear has a purpose if One’s own fear brings One to the opposite of such. Otherwise, fear empowers disbelief and consumes imagination, without which, no desire can be granted.” (P. 124 / “Hope or Creativity” / Fiala)
- The Quote to Consider and related classroom discussions and activities (provided in complete Teacher's Guide), will create prompts for Component #4 Chapter Discoveries, and for developing your Stelladaur Classroom Project.
COMPONENT #4: Discuss Chapter Discoveries
Students record answers, ideas, suggestions, and responses in their journal. Grading of any journal work is to be determined by the teacher. (The Stelladaur Academy does not grade any work.) Component #4 may be adapted to meet your academic schedule, and the students’ age and comprehension or skill level.
After reading each chapter, do one or more of the following:
- Incorporate any additional elements of the Common Core State Standards for reading, writing or language.
- Discuss a Quote to Consider identified by a student.
- Discuss a chapter Question. (See samples listed for chapters below, marked as Q.)
- Assign and complete a chapter Discovery. (See samples listed for chapters below, marked as D.)
Chapter Discoveries are also designed to facilitate ideas and concepts that could be utilized in the Stelladaur Classroom Project. Keep this in mind during class discussions and exercises, and remind your students to share or write down their project ideas.
Chapter One: “Eilam”
Q: Why do you think Reilly and Eilam are such good friends?
Q: What does it mean to have a “keen imagination”?
Q: Why does Reilly not care what others think of him?
D: Write an acronym for the word “I.M.A.G.I.N.A.T.I.O.N.”
D: Give your students ten minutes to introduce themselves to members of the class who they do not know very well, and to ask each other five questions about the other person.
Chapter Nine: “Sketches”
Q: What might Fiala mean when she says, “Sketching dreams brings perspective to desire”?
D: As a class, design your own game using something to represent a “Tah-dah Twig”.
D: With permission of the school principle, design chalk drawings of “Jolka” on the sidewalk. Use colored chalk.
Chapter Seventeen: “The Duds”
Q: What do you think the key James received from his mother is for?
Q: When the warehouse men dropped the box of duds into the water off the ferryboat, Reilly felt that “life below the surface of the water was suffering.” How do people in our society sometimes contribute to the suffering of plants and animals, even if unknowingly?
D: Write a possible scene for the book about the key.
D: Identify something you can do to contribute to the well being of plants or animals.
Chapter Twenty-five: “Inevitable Change”
Q: Why is change difficult for most people?
Q: What changes have you experienced as a class? How have these changes benefited individuals and the class as a whole?
D: Discuss Kokumo’s statement: “Learning to welcome the changes you cannot see, and trusting they will bring you those which you can, is on of the keys of understanding never-ending change. The waves know this, and they do it. As does all of nature.”
D: Rearrange the desks in your classroom and leave it this way for a week. At the end of the week, discuss the negative and positive results of that change, and if it created other necessary changes.
COMPONENT #5: Design, Develop and Implement a Stelladaur Classroom Project
Explain that as a class you will design, develop and implement a Stelladaur Classroom Project based on concepts, ideas, and experiences from the reading, writing and discussion exercises, and which will benefit others.
- The Stelladaur Classroom Project must:
- Focus on only one Character Concept and definition, as chosen by your class.
- Benefit your school, community or other organization.
- Involve every member of your class.
Stelladaur Classroom Project Requirements and Judging Critera:
A minimum of 12 students must participate in the Stelladaur Classroom Project. The teacher will prepare and submit a 2 to 5-page project description, with or without digital images, and according to the specified format provided with registration.
Entries will be judged according to the following criteria:
- Benefit to each individual student – 25%
- Benefit to others – 25%
- Relevance to selected Character Concept –25%
- Use of specific quote or scene from Finding Tir Na Nog (The Stelladaur Series, Bk 1) – 15%
- Organization and implementation – 10%